I am interested in Trappings of the Warrior to help build a unique chassis (full BAB/6th-lvl casting seems awesome). Illusion implements allow the occultist to distort the senses and cloak creatures from sight. Focus Powers: In addition to gaining the base focus power, occultists who learn to use conjuration implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. Resonant Power(s): Each time the occultist invests mental focus into a conjuration implement, the implement grants the following resonant power. For example, if you are 5th level, the mind barrier protects you from 10 points of damage; if you are hit by an attack that would deal 12 points of damage, the mind barrier is exhausted and you take 2 points of damage. You must be at least 3rd level to select this focus power. Actually even a normal occultist can pass out implements to other party members to grant that ally resonant benefits; but only talisman crafters (among occultists, anyway) can give allies their spells to activate! You can ask one question, but that question must be tied in some way to the object, such as the nature of its power, the identity of the creature that last possessed it, or even where the object was when a certain event took place. For him, implements are more than simple tools. Implement(s): Crystal, hat, mask, prism, ring. Implement(s): Bone, coin, doll, drum, robe, skull. Masters of the Occult. The affected creature takes a â4 penalty on this check if the spell includes a thought component. This otherwise functions as teleport. This effect lasts for 1 round per occultist level you possess. As a standard action, you can expend 1 point of mental focus to raise a single humanskeleton or humanzombie from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. All attack rolls made against an illuminated foe receive a +2 circumstance bonus. You must be at least 5th level to select this focus power. The creature receives a morale bonus on attack rolls equal to 1 + 1 for every 6 occultist levels you possess (to a maximum bonus of +4 at 18th level). Legal Information/Open Game License, Fan Labs This doesn’t cause the creature to fall prone, but it does drop whatever it is holding. This fog lasts for 1 minute per occultist level you possess. Implements used in conjuration allow the occultist to perform magic that transports or calls creatures. If the occultist is 5th level or higher and stores at least 6 points of mental focus in it, the implement also grants darkvision 60 feet. Illusion implements allow the occultist to distort the senses and cloak creatures from sight. Doing so grants you an insight bonus to your AC or on your saving throw equal to 1/2 your occultist level. You can expend 1 point of mental focus as a standard action to create an invisible sensor within 30 feet that watches a 5-foot-square area. ... Pathfinder 2nd Edition: Guide to the Guides. As a standard action, you can expend 2 points of mental focus to surround yourself with a planar ward. By expending 1 point of mental focus as a standard action, you can create a wall of pure energy with a length of up to 5 feet per occultist level you possess. Wizards, Rangers, Witches etc get the animal companion automatically. Enchantment implements allow the occultist to befuddle the mind and charm his foes. Resonant Power(s): Each time the occultist invests mental focus into a divination implement, the implement grants the following resonant power. Implement School transmutation; Implement vest; Opposition School divination. You must be at least 9th level to select this focus power. If you select pain confusion, the creature is confused for 1d4 rounds whenever it is damaged by a critical hit. Attacks made with melee weapons with reach don’t cause the attacker to take this damage. If the creature is the same creature type as you, it takes a â2 penalty on this saving throw. As a standard action, you can expend 1 point of mental focus to unleash a beam of cascading colors at any one target within 30 feet. This implement can be used as the item in question, functioning as a masterwork version of that item, and can also be used to cast your psychic spells, even though you did not select it at the beginning of the day. This functions as augury, using your occultist level as the caster level. You must select acid, cold, electricity, or fire when you create the wall to determine the type of damage it deals. Benefit: Select one of your implement schools. If the implement is a doll, the doll comes to life. The blast deals damage to each creature in a 20-foot-radius burst, but each affected creature can attempt a Reflex save to halve the damage. Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look! Even excluding the ones for the Campaign Setting line it’s a lot. If it has more Hit Dice than your occultist level, it is staggered for 1 round instead. Occultist.net shares information on magic, witchcraft and alternative spirituality.Readers will also find plenty of valuable book reviews and courses which may prove to be helpful for obtaining greater knowledge. and an empty text box. As a standard action, you can expend 1 point of mental focus to cloud the mind of one foe within 30 feet. Oh snap. If you are at least 9th level and you expend 1 additional point of mental focus, the mount can fly at a speed of 60 feet with good maneuverability, but doing so reduces the mount’s duration to 1 minute per occultist level you possess. If the beam hits, the target is blinded for 1 round if it has a number of Hit Dice equal to or lower than your occultist level. Focus Powers: In addition to gaining the base focus power, occultists who learn to use necromancy implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. The mind eye is invisible and its size is Fine, giving it an AC of 18. As a standard action, you can expend 1 point of mental focus to become invisible, as invisibility. Implements: Bowl, brazier, compass, figurine, lantern, mirror. Their expanding collection confuses the uninformed, but some see the truth: in the right hands, each of these innocuous items is more powerful than a wizard’s staff. 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