At 6th level, as either a swift or an immediate action, a spiritualist can call her manifested phantom to her side or back into her consciousness. In the case of a conflict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. This site may earn affiliate commissions from the links on this page. But with so many different options to choose from, it can be overwhelming to know which curriculum providers or programs to select. A spiritualist begins play knowing four 0-level spells and two 1st-level spells of the spiritualist’s choice. When he changes his focus, he loses access to his Skill Focus feat and the feat he gained at 4th level, and he wields emotional focus powers as if his spiritualist level and phantom Hit Dice were 3 lower. Each phantom possesses an emotional focus that modifies these base statistics and abilities. The rounds need not be consecutive. At 20th level, the spiritualist’s phantom grows ever more complex and sophisticated in its manifestation. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. The phantom gains the statistics presented on Table 1–11: Manifested Phantom’s Base Statistics, modified by the phantom’s emotional focus and by the type of manifestation the spiritualist chooses. Bonded Manifestation is too weak and too limited, with the phantom too hard to get out after, to build around. I'd like to see (unless I missed it somewhere) a more expanded Bonded Manifestation. | Swords and Wizardry SRD This concentration can be interrupted as if it were a spell. In some cases, a capstone specifies what ability it replaces. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. I think the most important thing is picking a good Emotional Focus. The Paizo Pathfinder Roleplaying Game rules. Exciter (Spiritualist Archetype) - Pathfinder_OGC The phantom gains a second emotional focus. The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. The type of each ability and its power are determined by the spiritualist's level. A spiritualist casts psychic spells drawn from the spiritualist spell list. A phantom with this emotional focus suffered from overwhelming fear in life. When the phantom manifests, its hit points are unchanged from the last time it manifested, unless the phantom was slain and returned to the Ethereal Plane; in this case, the phantom manifests with half its maximum number of hit points. Recent Changes The level 7, 12, and 17 abilities are meant to replace the Emotion abilities, it seems. The spiritualist herself has several powers that help her interact with spirits and can house her spirit This transfer stops after the phantom takes all the points of damage or the phantom is reduced to a negative amount of hit points equal to its Constitution score. If the spell is delivered to the phantom, it must touch a target or the spell is lost. Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend. She gains one spell-like ability at 5th level, a second at 7th level, a third at 9th level, and a fourth at Social-emotional learning curriculum providers specialize in delivering comprehensive, evidence-based programs that produce positive social, emotional, and academic outcomes for students. Pathfinder Guide to the Spiritualist If this is your first visit, be sure to check out the FAQ by clicking the link above. This column includes a number of abilities gained by all phantoms as they increase in power. Phantom emotional focus Psychometabolic corruption utility Wild talents Mesmerist Kineticist Mesmerist Medium Occultist Spiritualist Mesmerist Spiritualist Spiritualist Mesmer ist TYPE Combat, stare Trick Combat, stare Trick When the phantom is fully manifested, the spiritualist can change the form of the phantom’s manifestation (either from ectoplasmic to incorporeal or vice versa) as a full-round action that provokes attacks of opportunity. The women were offered the opportunity to talk about illness-related thoughts and reactions, as well as to express feelings of anxiety, fear and anguish with a n … A spiritualist can use bonded manifestation a number of rounds per day equal to 3 + her spiritualist level. This emotional focus also grants the phantom abilities that it can use while manifested. At 2nd level, as a standard action, a spiritualist can share the senses of her manifested phantom, hearing, seeing, smelling, tasting, and feeling everything her phantom does. At each new spiritualist level, she learns one or more new spells as indicated on Table: Spiritualist Spells Known. The Phantoms are limited to two slam attacks so even with lots of boosts (like from Anger Focus) they just aren't going to be relevant damage compared to an Eidolon. At 14th level, a spiritualist’s life force becomes intrinsically linked with the phantom’s spiritual essence. | Dungeon World SRD Dev says that it is not meant to have a Focus, but wasn't clarified properly in the text. Casting Time 1 standard action. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. This emotional focus also grants the phantom abilities that it can use while manifested. | Dungeon World SRD You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing it with a ghostly glow and great power. Role: The spiritualist seeks the occult and esoteric truth about life, death, and the passage beyond, using her phantom as a guide and tool. The deep emotional resonance you share with your phantom enables you to master the emotions of others. Phantom skill ranks are set once chosen. Pick up Diplomacy with a trait and you're good to go. Base Attack Bonus: 2/3 BAB. When the spiritualist uses this ability to call the phantom back to her consciousness, she can activate bonded manifestation as part of that action, but doing so costs 1 extra round of bonded manifestation. The emotional focus determines which bonus skill ranks the phantom gains, as well as the skills in which its spiritualist master gains Skill Focus. At 18th level, the spiritualist gains the incorporeal subtype and a fly speed of 30 feet (good) while using this form of bonded manifestation. A spiritualist’s selection of spells is limited. If the better attack roll threatens a critical hit, the spiritualist chooses one target that she hit to confirm the critical hit against. r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form. It also grants a +4 bonus on saving throws against all mind-affecting effects; at 12th level, this bonus increases to +8. | 5th Edition SRD If the touch spell deals damage, the phantom must make the attack roll. At 12th level, the id rager gains Skill Focus in both of the skills associated with his A spiritualist is proficient with all simple weapons, kukris, saps, and scythes, as well as with light armor. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. Some of these spirits are able to escape the pull of undeath and make their way back to the Material Plane, seeking refuge in a psychically attuned mind. … | Swords and Wizardry SRD Often phantoms manifest these emotion auras in unique ways, some of which are described in individual emotional focus descriptions. So you must be able to focus your mind, and to project the proper emotion (the latter is impossible if you're under a non-harmless effect that controls your emotional state, making fear effects very potent against psychic casters). If the spiritualist dies, the phantom is returned to the Ethereal Plane, and can’t return to the spiritualist’s consciousness until 24 hours after the spiritualist is brought back to life. Add this bonus to the phantom’s Dexterity and Charisma scores. Add the following to the Those attacks’ damage is based on the size of the phantom and is sometimes modified by the abilities Table 1–12: Small or Large Phantom Slam Damage Damage Damage Level (Small Phantom) (Large Phantom) 1st–4th 1d4 1d8 5th–8th 1d6 2d6 9th–12th 1d8 2d8 13th–16th 1d10 3d6 17th–20th 2d6 3d8 of the phantom’s emotional focus. Skills : The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice . Nursing care with the focus on emotional support, aimed at improving breast cancer patients' adjustment to everyday life, was implemented. An ectoplasmic or incorporeal manifested phantom can’t wear armor[2] of any kind, as the armor interferes with the spiritualist’s connection with the phantom; a phantom may seem to be wearing armor, but this appearance is just an illusory part of its appearance. During the Pathfinder RPG Occult Adventures playtest, it became clear that our list of phantom emotional aspects was incomplete. A psychic spellcaster marshals her desire in order to focus and release the spell’s energy. The level 7, 12, and 17 abilities are meant to replace the Emotion abilities, it seems. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. When a creature dies, its spirit flees its body and begins the next stage of its existence. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score. New Pages | Recent Changes | Privacy Policy, Legendary Games - Spiritualist Archetypes, Greater Spiritual Interference (Ex or Su), Pathfinder Roleplaying Game Occult Adventures, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. That being said, as a first impression, I was a little struck that there was no separate "Vengeance" emotional focus, at least out on its own. It still has an emotional focus. | Starjammer SRD A phantom has the same alignment as the spiritualist, and it can speak all the languages its master can. The phantom forms a link with the spiritualist, who forever after can either harbor the creature within her consciousness or manifest it as an ectoplasmic or incorporeal entity. When she makes this choice, she gains all of the abilities based on the form she chooses and her spiritualist level. FAQ. When a spiritualist uses this ability, she must choose either ectoplasmic or incorporeal form. For the spiritualist, this bonus increases to +4. The numbers on Table: Spiritualist Spells Known are fixed. The phantom has darkvision out to a range of 60 feet. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. Coupling this relationship with spellcasting focusing on life, death, spirit, and ectoplasm manipulation, clearly a spiritualist commands forces beyond the pale. Phantom: A phantom who bonds with a fated guide must have the remorse emotional focus. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Good Saves: Fort. The type of each ability and its power are determined by the spiritualist’s level. A phantom refuses to manifest (either fully or as part of a bonded manifestation; see Bonded Manifestation) in the presence of an eidolon or shadow summoned by the phantom’s master. Emotional Focus Your choice of Emotional Focus is a bit like choosing an animal for an animal companion, in that it defines the Phantom's appearance and capabilities. This does not change the phantom’s saving throws, but the phantom otherwise grants all the skills and powers of the focus. | 13th Age SRD This allows the spiritualist to give orders to her phantom at any time. The weapon becomes a ghost touch weapon, and gains one of the following additional benefits, depending on the … Estra, Pathfinder's iconic human Spiritualist. Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. | Design Finder 2018 The ectoplasmic shield has no armor check penalty or arcane spell failure chance. At 11th level and every 4 levels thereafter, the spiritualist can use this ability an additional time per day (to a maximum of 4 times per day at 19th level). Every phantom has the following base statistics, which are then modified by its size and emotional focus. This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells. As long as the phantom has 1 or more hit points, when the spiritualist takes damage that would reduce her to fewer than 0 hit points, those points of damage are transferred to the phantom instead. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spiritualist spell she can cast. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction. Phantoms do not gain additional attacks using their natural weapons at higher base attack bonuses. Upon reaching 5th level, and at every third spiritualist level thereafter (8th, 11th, and so on), a spiritualist can learn a single new spell in place of one she already knows. FAQ. 5th Edition SRD! At 9th level, a spiritualist gains the ability to see many things normally hidden from sight. A phantom was once a sentient, living creature that experienced great turmoil in life or during death. A spiritualist can swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. The Spiritualist is the Occult equivalent of the Hunter or Summoner, a 6th level caster that relies on a powerful companion to get things done. Downloads A phantom can assign skill ranks to any skills, but it must possess the appropriate appendage to use some skills. Lastly, she can shunt the effect of a mind-affecting effect into the consciousness of her phantom as the shared consciousness ability even when the phantom is manifested, but doing so causes the phantom to immediately retreat back into the spiritualist’s consciousness. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Check out our other SRD sites! An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. A spiritualist’s phantom is typically the same size as the spiritualist. The type of each ability and its power are determined by the spiritualist’s level. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. Her base daily spell allotment is given on Table: Spiritualist. You can The spiritualist can stretch the limited tether, but only when the phantom is in ectoplasmic form. The source material says 24 but it is the editor’s opinion this is likely to be an error and should be 14 not 24. Character optimization guide for the Pathfinder Sorcerer's Bloodline class feature Disclaimer I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Phantom feats are set once chosen. At 10th level, a spiritualist always gains the benefits of bonded senses when her phantom is manifested. | OGN Articles & Will - An ideal saving throw spread for weathering the worst effects in the game. A spiritualist can cast only a certain number of spells of each spell level per day. Once per round as either a swift or a standard action (spiritualist’s choice), the spiritualist can use one or both tendrils to attack creatures within her melee reach (using the attack bonus and damage dice of her ectoplasmic manifested phantom) or to manipulate objects. | PF2 SRD. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. | d20HeroSRD A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In effect, the spiritualist loses the old spell in exchange for the new one. | PF2 SRD. A spiritualist can draw a phantom out into a manifestation, which can take either incorporeal or ectoplasmic forms and change between those forms within seconds. Unlike with most creatures, a phantom’s emotion aura often manifests for all to see, even those without the benefit of spells or abilities. Orange: OK options, or useful options that only apply in rare circumstances 3. Class Level: This is the spiritualist's class level. Emotional Focus. This ability affects only effects that deal hit point damage. Sell at the Open Gaming Store! Whenever the spiritualist is unconscious or asleep, the phantom immediately returns to the spiritualist’s consciousness. When the phantom manifests in incorporeal form, it has a fly speed of 40 feet (good). A phantom’s base attack bonus is equal to its Hit Dice. This ability replaces a spiritualist’s ability to manifest his phantom and use emotional focus abilities that require a manifested phantom. † The value shown is for Medium phantoms. Dev says that it is not meant to have a Focus, but wasn't clarified properly in the text. It's rather novel in its design of a protective companion (for 3e/Pathfinder, anyway). Duration 1 minute/level. The phantom does not heal naturally, and can be healed only with magic or by being tended to with the Heal skill while fully manifested in ectoplasmic form. Traveller SRD The Difficulty Class for a saving throw against a spiritualist’s spell equals 10 + the spell level + the spiritualist’s Wisdom modifier. She doesn’t gain these bonuses when the ectoplasmic manifested phantom is grappled, helpless, or unconscious. Numbing Aura (Su): When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-foot aura of protection. This is the phantom’s base attack bonus. These are the phantom’s base saving throw bonuses. | Here Be Monsters The spiritualist’s class skills are Bluff (Cha), Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha). Phantoms may retain some of their memories from life, but not many. The spiritualist can end this effect as a free action. Arcane Bond (Su): Either a super awesome familiar or a free spell per day. The Paizo Pathfinder Roleplaying Game rules. Target weapon touched. When she does, she uses this bonded manifestation to enhance her own abilities while the phantom is still bound to her consciousness. New Pages This bonus doesn’t apply if the phantom is unconscious. The phantom stays fully manifested until it is either returned to the spiritualist’s consciousness (a standard action) or banished to the Ethereal Plane. To learn or cast a spell, a spiritualist must have a Wisdom score equal to at least 10 + the spell level. Starting Wealth: 2d6 × 10 gp (average 70 gp.) | d20PFSRD The emotional focus determines which bonus skill ranks the The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. Allies within this aura gain a +4 bonus on saving throws against curse, disease, evil, fear, pain, and poison effects (Pathfinder RPG Ultimate Magic 137–138). “Phantoms” are relatively simple and straightforward compared to other similar options, but as such they tend to be much less versatile. Others still wish nothing more than to inflict their torment upon the living—taking their revenge on life for the horrors they faced during and after death. Spirit-Bound Blade. “Phantoms” are relatively simple and straightforward compared to other similar options, but as such they tend to be much less versatile. 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